package cn.wing.key;

import com.mojang.blaze3d.platform.InputConstants;
import net.minecraft.client.KeyMapping;

public class KeyInit {
    public static final KeyMapping OPEN_GUI_KEY = new KeyMapping(
            // 翻译键
            "key.yourmodid.open_gui",
            // 键盘按键
            InputConstants.Type.KEYSYM,
            // 默认 G 键
            InputConstants.KEY_G,
            // 分类名
            "key.categories.yourmodid"
    );
}

